200字摘要翻译,机器翻译不会过,老师说过我才给分

发布网友 发布时间:2022-04-24 12:44

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4个回答

热心网友 时间:2023-10-13 05:26

纯手翻,逐句翻译,有些地方可能需要再斟酌一下,因为英语里缺乏与汉语相同的表意。
觉得反义得不好的地方可以补充提问,我会尽量修改。
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本论文研究的是以Visual C++ 6.0为开发环境,设计并开发一款扫雷游戏,其功能类似于Windows操作系统自带的扫雷游戏。

This paper aims at the design and development of a Minesweeping game, based on the programming environment of Visual C++ 6.0, the function of which is similar to the namesake game of Windows OS.

论文首先介绍了制作游戏的整体思路及整个游戏设计的流程规划,然后介绍了雷区的布置及地雷随机产生的实现方法;

The paper introces first of all the overall thinking and layout of the design, then the minezone arrangement and the stochastic method for the generation of the mines;

重点介绍了在游戏过程中各事件的处理,其中又以鼠标事件和清除未靠近地雷区方块这两方面最为最要。鼠标事件是利用鼠标所发出的信息了解使用者的意图,进而做出相对应的动作,而清除未靠近地雷区方块由于引进了“递归”这个概念而使其简单化。

it mainly introces on the description of handling the various events ring the game, with emphasis on mouse events and cleaning the blocks that are not close to the mines.

鼠标事件是利用鼠标所发出的信息了解使用者的意图,进而做出相对应的动作;

Mouse events utilize the information from the mouse in order to investigate the purposes of the user, then provide the corresponding reactions;

而清除未靠近地雷区方块由于引进了“递归”这个概念而使其简单化。

while the blocks-cleaning mechanism is simplified e to the introction of the concepet 'Recursion'.

热心网友 时间:2023-10-13 05:26

This thesis discusses the design and development of a mine-sweeping game by using Visual C++ 6.0 as the development environment. The game will have functions similar to those found in the one bundled with the Windows operation system. The overall development approach and game-design work flow are introced first in the thesis. The setting of the mine field is then discussed together with the method used to generate mines in a radom way. Emphasis is placed on discussing the ways in which events in the game will be handled. The most important events will be the "mouse event" and the clearance of squares not adjacent to any mine. A "mouse event" is the utilization of information sent by the "mouse" to understand the intention of the user and make corresponding responses. Furthermore, the concept of "recursion" has been adopted to simplify the process of clearing squares not adjacent to any mine.

热心网友 时间:2023-10-13 05:26

This research paper studies the design and creation of a program similar in function to Windows's Minesweeper using Visual C++ 6.0. The paper first discussed the overall structure of the program and the thought process behind the game's design, then it introced the solution to how the mines are randomly generated. Most importantly, it showed how the program will respond to each independent event with emphasis on mouse inputs and clearing areas not surrounding the mines. Mouse generated events used mouse inputs to signal the intention of the user, the program then outputs corresponding information back to the user. As for clearing areas not around the mines, the program used recurrence to simplify its load.
某些地方不准确,需稍加修改。

热心网友 时间:2023-10-13 05:27

This thesis research on Visual c + + 6.0 for development environment, the design and development of a minesweeper, its function is similar to Windows operating system bringing minesweeper. It firstly introces the overall thinking and in-game throughout the game design process planning, and then introced the minefield arrangement and the realization method of randomly generated landmines; Mainly introces the game process each event processing, which the mouse events and remove not near the minefield square this two respects, the mouse event most the most to using the mouse is issued by information user's intention, thus to make corresponding action, and clear not near the minefield square by introcing an "recursive" this concept and make it simple.

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